Theoretical framework

[Coming Soon]

The game-based methods of this project align with multiple theoretical frameworks. In general, they emphasize perspective on personality dynamics and the interactions between individuals and their situations (Person x Situation interactions).

In practice, GAB5 utilizes terminology from Big Five personality model to assess in-game behaviors. This approach is based on the idea that the big five dimensions are suitable to assess both personality traits and personality states (or situationally expressed traits) (e.g., Ringwald et al., 2022).

The specific functions of The Big Five traits (as implemented on GAB5) are largely based on The Cybernetic Big Five (CB5) (deYoung, 2014).

From an empirical standpoint, GAB5 enables the analysis of: (1) traditional trait-level data (i.e., average responses), (2) distributions of the responses (see, for example, Whole Trait Theory), and (3) responses contingent upon the game situations (e.g., modelling interactions between specific situations and behaviors). Moreover, it is available to assess (5) adaptive personality or “big five intelligence”, that is, to measure objectively how good decisions the participants make in different game situations.

It’s noteworthy that GAB5 isn’t solely for studying the associations between Big Five personality traits. While it’s important to demonstrate the correspondence between traits and associated game behaviors, GAB5 also allows for the study of other personality aspects. Beyond the Big Five, the current project also examines attachment and psychopathology (including adverse childhood experiences, ACEs) to better comprehend their impact on personality dynamics, strategies and decision-making.