Publications

  • Klock, A. C. T., Santana, B. S., & Hamari, J. (2023). Ethical challenges in gamified education research and development: An umbrella review and potential directions. In A. Toda, A. I. Cristea, & S. Isotani (Eds.), Gamification Design for Educational Contexts (pp. 37–48). Springer International Publishing. doi: 10.1007/978-3-031-31949-5_3.
  • Krath, J., Klock, A. C. T., Morschheuser, E., Legaki, N.-Z., Park, S., von Korflesch, H., & Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work, Proceedings of the 7th GamiFIN Conference (pp. 1–12). CEUR proceedings.
  • Wallius, E., Klock, A. C. T., & Hamari, J. (2023). How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study, Proceedings of the 7th GamiFIN Conference (pp. 132–143). CEUR proceedings.
  • Cordova, K. A., Klock, A. C. T., & Gasparini, I. (2022). Towards the conception of guidelines for gamification design from the perspective of the feminist HCI, Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems (IHC) (pp. 116–119). Sociedade Brasileira da Computação. doi: 10.5753/ihc_estendido.2022.226020 (in Portuguese).