A4 Ihamäki, P, & Kaivo-Oja, J. (2024) Dynamic Capacities and Value Creation in Digital Innovation Ecosystems: An Empirical Study of European EDIHs, In ISPIM Innovation Symposium, (pp.1-23). The International Society for Professional Innovation Management (ISPIM), 2024.
A4 Ihamäki, P & Kaivo-Oja, J. (2024) E-learning and Lifelong Learning Organizational Issues: Critical Success Factors as Identified by SME Practitioner’s Ensure Economic Growth in Europe, FICC 2024 Berlin, Germany.
A4 Ihamäki, P. & Koivisto, S. (2023) Digital “Hack Your Future” Event as Approach to Support Entrepreneurial Capacity of Students Through the Design Thinking Process. The IAFOR International Conference on Education in Hawaii 2023 Official Conference Proceedings.
A4 Heljakka, K., Lamminen, A., Ihamäki, P. (2021) A Model for Enhancing Emotional Literacy through Playful Learning with a Robot Dog, In Proc. of the International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 7-8 October 2021, Mauritus.
A3 Ihamäki P., Heljakka K. (2021) Internet of Toys and Forms of Play in Early Education: A Longitudinal Study of Preschoolers’ Toy-Based Learning Experiences. In: (eds.) Holloway D., Willson M., Murcia K., Archer C., Stocco F. (2021) Young Children’s Rights in a Digital World. Children’s Well-Being: Indicators and Research, vol 23. pp. 193–204, Springer, Cham. https://doi.org/10.1007/978-3-030-65916-5_15
A1 Ihamäki, P & Heljakka, P. (2021) Robot Pets as ”Serious Toys” - Activating Social and Emotional Experiences of Elderly People, In Special Issue: Social Robotics Business and Computing, Information Systems Frontiers, https://doi.org/10.1007/s10796-021-10175-z
A3 Heljakka, K. & Ihamäki, P. (2021) Toy tourism: from Travel Bugs to characters with wanderlust. In (Eds.) Nicky van Es, Stijn Reinders, Leonike Bolderman and Abby Waysdorf (2021) Locating Imagination in Popular Culture, Place, Tourism and Belonging, 183–199, Roudledge Taylor & Francis Group. https://urly.fi/290q
A4 Ihamäki, P. & Heljakka, K. (2021) Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environments: A Collaborative Educational Approach, In Proceedings of the AHFE 2021 Virtual Conference on Usability and User Experience, Human Factors and Wearable Technologies, Human factors in virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25–29, 2021, 185-196, USA. https://doi.org/10.1007/978-3-030-80091-8_22
A4 Heljakka, K. & Ihamäki, P. (2020) Internet of Art – Exploring Mobility, AR and Connectedness in geocaching through a Collaborative Art Experience, In FTC 2020 – Future Technologies Conference, 5–6.11.2020, Ottawa, Canada. https://doi.org/10.1007/978-3-030-63089-8_18
A4 Heljakka, K., Ihamäki, P. and Lamminen, A. (2020) Playing with the opposite of uncanny: Empathic responses to Learning with a Companion–Technology Robot Dog vs. Real Dog, In CHI PLAY 2020, 2–4.11.2020 Ottawa, Canada. https://doi.org/10.1145/3383668.3419900