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Convergence is the trailblazing doctoral field, aiming at bringing together expertise of natural sciences & engineering (ENG) and social sciences & humanities (SSH) in multidisciplinary union. As many as 16 doctoral research projects are related to the following developments: affective computing, gamification, augmented reality, cybernetics, ubiquitous connectivity, dispersed computing, AI & machine learning, and robotics & machine perception. Each student will be supervised by two leading senior faculty members (and, sometimes, a PostDoc or company/organization representative). The main supervisor and the co-supervisor are from different research fields: ENG and SSH.

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Doctoral Researcher Topic Main supervisors Additional supervisors
Field
Jurgis Peters
🔗 Press release
AI/Human-generated Worlds: Merging Psychophysiology and Machine Learning for Creating Virtual Realities Riku Roihankorpi, Moncef Gabbouj Juho Hamari,
Mila Bujić
Affective computing
Kalle Lahtinen
🔗 Press release
Human and Machine Perception of Affect in Speech Okko Räsänen,
Liisa Mustanoja
Juraj Šimko (University of Helsinki) Affective computing
Aska Mayer The Future of Human Augmentation in Games Frans Mäyrä,
Roope Raisamo
n/a Gamification
José Siqueira de Cerqueira
🔗 Press release
Ethical Issues in Pervasive Gamified Software, Datafication, Metrification, and Algorithmic Control of Human Practice Pekka Abrahamsson,
Juho Hamari
Nannan Xi (Faculty of Management and Business) Gamification
Suman Ghosh
🔗 Press release
Digital Experience Ecology of Societal Value Kaarina Nikunen,
Markku Turunen
n/a Virtualization
Albina Rurenko
🔗 Press release
Augmented Awareness of Contextual Information Roope Raisamo,
Sanna Kumpulainen
Marja Salmimaa,
Zoran Radivojevic (Nokia Bell Labs)
Virtualization
Samuel Kujala Technologically Augmented Embodiment and Contemporary Theatre Performance Pauliina Hulkko,
Jukka Vanhala
Davide Giovanzana (Theatre Arts),
Ismo Rakkolainen,
Mikko Kanninen (Tampere Theatre),
Esa Kirkkopelto (Theatre Arts)
Cybernetics
Linas Gabrielaitis
🔗 Press release
Games & Play for Posthumans Oğuz Buruk,
Johannes Riquet
n/a Cybernetics
Lotta Ylinen
🔗 Press release
Young People and Future Technology: New Ways to Decrease Social Isolation and to Increase Social Interaction (YouthTech) Sirkku Kotilainen,
Elena-Simona Lohan
Atte Oksanen (Faculty of Social Sciences),
Oana Cramariuc (CITST)
Ubiquitous connectivity
Tippayaporn Pavavimol
🔗 Press release
XR in the Wild – Wireless Technology and the Future of Human Environmental Experiences Mattia Thibault,
Mikko Valkama
Aleksandr Ometov Ubiquitous connectivity
Hsiao-Chun Lin
🔗 Press release
Combining IoT Sensors and Machine Learning to Detect Emotions and Social Experiences Jari Nurmi,
Kaarina Nikunen
Aleksandr Ometov,
Otso Arponen, MD (TAYS)
Dispersed computing
Ninja Kajas
🔗 Press release
Second Skin – A Wireless Artificial Cutaneous Sensing System Matti Mäntysalo,
Veikko Surakka
Leena Ukkonen (Faculty of Medicine and Health Technology) Dispersed computing
Henri Pullinen The Influence of Algorithms or Bots on Political Communication in Social Media Pekka Isotalus,
Tapio Elomaa
Salla-Maaria Laaksonen (University of Helsinki) AI & machine learning
Reza Shafiloo
🔗 Press release
Explanations, Fairness, and Interactivity of Recommendations Konstantinos Stefanidis,
Thomas Olsson
Jaakko Peltonen AI & machine learning
Chia-Hsin Wu
🔗 Press release
Robots as Companions to Support Life-Long Wellness Kaisa Väänänen,
Esa Rahtu
Aino Ahtinen,
Roel Pieters (Faculty of Engineering and Natural Sciences),
Arja Ranta-Aho (GettingBetter  / Atapley Europe Oy)
Robotics & machine perception
Parthasaarathy Ariyakulam Sudarsanam
🔗 Press release
Socially-Aware Machine Perception Tuomas Virtanen,
Maija Hirvonen
Esa Rahtu,
Okko Räsänen
Robotics & machine perception